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Ed2.0Work final conference

From 20 Nov 2014 to 21 Nov 2014
Location: Glasgow , United Kingdom

Ed2.0 Work project will be co-organizing the European Conference in the Applications of Enabling Technologies (ECAET), an international refereed conference dedicated to the advancement of the theory and practices in the use of Web2.0 technologies in education, leisure and business.

More information here.

The ECAET promotes collaborative excellence between academics and professionals from a range of disciplines providing an opportunity for researchers from various fields with cross-disciplinary interests to bridge the knowledge gap, promote research esteem and the evolution of the usage and uptake of technology. ECAET 2014 invites research papers that encompass conceptual analysis, design implementation and performance evaluation. All the accepted papers will appear in the proceedings and modified versions of selected papers will be published in special issues of peer reviewed journals.

The topics in ECAET 2014 include but are not confined to the following areas:

Technology in Web 2.0

  • Architecture, design and platforms for Web 2.0
  • Cloud computing
  • Impact, Adoption and Evaluation of Web 2.0 Technologies
  • Web 2.0 technologies for fast creation and deployment of new mobile services
  • Web service technologies and collaboration
  • Web-based cooperation tools, cooperative web design
  • Security and Privacy
  • Wireless Web; Mobile Web
  • Monetisation
  • Big Data
  • Web of Things

Education 2.0

  • Use of Web2.0 in Education and Training
  • Pedagogical approaches for Web2.0
  • Assessment strategies for Web2.0
  • Evaluation of Web2.0 in education and training
  • Empirical studies of Web2.0 in education and training
  • Games-Based Learning (GBL)
  • Computer supported cooperative design
  • Mobile Learning
  • Learning Analytics

Social, political and psychological aspects of Web 2.0

  • Cognitive psychology and Web 2.0
  • e-Government and m-Government
  • e-Democracy, e-Participation and citizen engagement
  • Language, emotion and creativity
  • Web-based communities (online communities)
  • Collaborative social networks and web-based collaboration
  • Facilitation of web-based group collaborations
  • Social computing and inter-cultural web-based collaboration
  • Social media

Web 2.0 Applications, Domains, and Emerging Trends

  • Computer supported cooperative design
  • Web 2.0 in Industry and Businesses
  • Web 2.0 application in sales and marketing
  • e-Procurement, e-Payment and m-Payment
  • Communities of Practice

Health 2.0

  • Telehealth and Telecare
  • Augmented Reality for Minimally-invasive surgery
  • Web 2.0 in Patient Education
  • Web 2.0 and Collaborative Diagnosis
  • Public Health Education
  • Clinical training
  • Rehabilitation
  • Serious Games for Health


Published on 30-07-2014 00:00 by Chiara Davalli. 9202 page views

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